iOS Maze Games with Swift, Sprite Kit and Designed in Tiled - Lifetime Access
Learn Swift and Sprite Kit while creating a fun Pac-man style maze game.
| Module 1 | Creating a Hero for the Maze | |
| In this series of videos, we will focus on the initial setup and creating our maze runner character. | ||
| Unit 1 | Maze Game - Art Assets and Xcode Projects | |
| Unit 2 | Maze Games with Swift and Sprite Kit - Introduction to the Series | |
| Unit 3 | Maze Games with Swift and Sprite Kit - Initial Setup | |
| Unit 4 | Maze Games with Swift & Sprite Kit - Adding the Hero Class | |
| Unit 5 | Maze Games with Swift and Sprite Kit - Moving the Hero | |
| Unit 6 | Maze Games with Swift and Sprite Kit - Gestures and Animations | |
| Unit 7 | Maze Games with Swift and Sprite Kit - Hero Physics | |
| Module 2 | Boundaries, Contacts, Tiled and Star Classes | |
| In this series of videos, we will add boundaries, use Sprite Kit's contact listeners, construct levels using Tiled, and much more. | ||
| Unit 1 | Maze Games with Swift and Sprite Kit - Introduction to Session 2 | |
| Unit 2 | Maze Games with Swift and Sprite Kit - Create the Maze Boundaries from SKS files | |
| Unit 3 | Maze Games with Swift and Sprite Kit - Contact Delegate | |
| Unit 4 | Maze Games with Swift and Sprite Kit - Tiled Intro | |
| Unit 5 | Maze Games with Swift and Sprite Kit - Parsing the XML data of the Tiled File | |
| Unit 6 | Maze Games with Swift and Sprite Kit - Centering the Hero | |
| Unit 7 | Maze Games with Swift and Sprite Kit - Creating the Star Class (pt1) | |
| Unit 8 | Maze Games with Swift and Sprite Kit - Creating the Star Class (pt2) | |
| Module 3 | Sensing Walls and Adding Enemies | |
| Now we will focus on adding sensors for limiting / allowing movement in particular directions within the maze and add our Enemy class. | ||
| Unit 1 | Maze Games with Swift and Sprite Kit - Intro to Session 3 | |
| Unit 2 | Maze Games with Swift and Sprite Kit - Adding Sensor Nodes to the Hero | |
| Unit 3 | Maze Games with Swift and Sprite Kit - Using the Sensor Nodes | |
| Unit 4 | Maze Games with Swift and Sprite Kit - Edge of the World | |
| Unit 5 | Maze Games with Swift and Sprite Kit - Placing the Enemies | |
| Unit 6 | Maze Games with Swift and Sprite Kit - Moving the Enemies | |
| Unit 7 | Maze Games with Swift and Sprite Kit - Refining the Enemy Movements | |
| Unit 8 | Maze Games with Swift and Sprite Kit - Reloading the Level | |
| Module 4 | Property List, Loading the Next Level, Text, Sounds and More | |
| This section we will really finish up our game by including a Property list, advance levels, add supplemental text, sounds and more. | ||
| Unit 1 | Maze Games with Swift and Sprite Kit - Intro to Session 4 | |
| Unit 2 | Maze Games with Swift and Sprite Kit - Using a Property List for the Hero's Settings | |
| Unit 3 | Maze Games with Swift and Sprite Kit - Using a Property List for the Game Settings | |
| Unit 4 | Maze Games with Swift and Sprite Kit - Using a Property List with an Array of Levels | |
| Unit 5 | Maze Games with Swift and Sprite Kit - Loading the Next Level | |
| Unit 6 | Maze Games with Swift and Sprite Kit - Adding a Lives Left Label | |
| Unit 7 | Maze Games with Swift and Sprite Kit - Parallax Background | |
| Unit 8 | Maze Games with Swift and Sprite Kit - Adding Sounds | |
| Module 5 | Easy extensions with the final project | |
| This section we will look at some easy tweaks to extend the game. | ||
| Unit 1 | Maze Games with Swift and Sprite Kit - Pushable Boundaries | |
| Unit 2 | Maze Games with Swift and Sprite Kit - Using Stars to Auto Advance Level | |
